AdaptiveHUD
AdaptiveHUD
AdaptiveHUD
  • Getting started
    • Basics
    • Variables
    • Conditions
    • Math
    • Positioning Elements
  • Docs
    • Variables
    • Flags
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  • Variable Name
  • Global Flags
  • Specific Flags

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  1. Getting started

Variables

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Last updated 8 months ago

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Syntax: {<variable_name> [flags] [<attributes>]}

Variable Name

The variable name is the name of the variable, for example fps, x or ping. You can read more about these later.

Global Flags

Global Flag Syntax: -<flag_name>[=<value>]

Global flags are flags that can be applied to all variables (to some limits, you can't round a text for instance, that would give you an error).

For example a global flag could be -uc which would make the value uppercase.

You can find all global flags at .

Specific Flags

Specific Flags Syntax: --<attribute_name>[=<attribute_value>]

Specific variables are unique to the variable, and can only be used on the variables which accepts it. For example, the key_pressed variable takes a specific flag called key.

You can use both global and specific keys, and use multiple of each on the same variable! For example, {biome -sh-nd-tc} would give you Snowy Taiga instead of minecraft:snowy_taiga

Available Global Flags