Variables
This is a list of all available variables in version 1 of AdaptiveHUD.
display_name
Your name
A string
beta.5
fps
How many frames per second you have
A number
beta.1
mfps
How many milliseconds each frame is
A number
beta.1
tps
How many ticks per second you have
A number
beta.1
mtps
How many milliseconds each tick is
A number
beta.1
game_version
Most likely “Fabric”
A string
beta.1
client_mod_name
Most likely “fabric”
A string
beta.1
client_version_type
Most likely “Fabric”
A string
beta.1
vsync
If you have vsync enabled
A boolean
beta.1
max_fps
Your max framerate
A number / “unlimited”
beta.1
graphics_quality
The graphics quality
A string
beta.1
clouds
The cloud quality
A string
beta.1
biome_blend
The biome blend
A number
beta.1
gpu
Your GPU usage, in percent
A number
beta.1
rx
Avarage packets received
A number
beta.1
tx
Avarage packets sent
A number
beta.1
server_ip
The IP of the server your playing on
A string
beta.1
ping
Your latency to the server (same as displayed at tab)
A number
beta.1
player_name
Your player name
A string
beta.1
player_uuid
Your player uuid
A string
beta.1
version
What minecraft version you're on, like 1.21
A string
beta.1
chat_open
If the chat is open or not
A boolean
beta.1
screen_open
If a screen is open
A boolean
beta.1
screen_name
The name of the current screen
A string, if none, “null”
beta.1
gamemode
adventure | survival | creative | spectator
A string
beta.1
survival
If you're in survival
A boolean
beta.1
creative
If you're in creative
A boolean
beta.1
adventure
If you're in adventure
A boolean
beta.1
spectator
If you're in spectator
A boolean
beta.1
moon_phase
The current moon phase
A number
beta.3
mods
How many mods are loaded, this includes libraries and such
A number
beta.3
x
Your x-coordinate
A number
beta.1
y
Your y-coordinate
A number
beta.1
z
Your z-coordinate
A number
beta.1
tbx
The target block’s x-coordinate (what you’re looking at)
A number, (null if none)
beta.2
tby
The target block’s y-coordinate (what you’re looking at)
A number, (null if none)
beta.2
tbz
The target block’s z-coordinate (what you’re looking at)
A number, (null if none)
beta.2
target_block
The name of the target block, eg “Grass Block”
A string, (null if none)
beta.2
target_block_id
The ID of the target block, eg “minecraft:grass_block”
A string, (null if none)
beta.2
tb_distance
The distance to the target block
A number, (null if none)
beta.2
tfx
The target fluid’s x-coordinate (what you’re looking at)
A number, (null if none)
beta.2
tfy
The target fluid’s y-coordinate (what you’re looking at)
A number, (null if none)
beta.2
tfz
The target fluid’s z-coordinate (what you’re looking at)
A number, (null if none)
beta.2
target_fluid
The name of the target fluid, eg “Water”
A string, (null if none)
beta.2
target_fluid_id
The ID of the target fluid, eg “minecraft:water”
A string, (null if none)
beta.2
tf_distance
The distance to the target fluid
A number, (null if none)
beta.2
target_entity
What type of entity you’re looking at, “Pig”, “Player
A string, (null if none)
beta.2
target_entity_id
The ID of the entity you’re looking at, “minecraft:sheep”
A string, (null if none)
beta.2
ten
The name of the entity, eg “Fy17”, “Dinnerbone”
A string, (null if none)
beta.2
teu
The UUID of the entity
A string, (null if none)
beta.2
tex
The x-coordinate of the entity you’re looking at
A number, (null if none)
beta.2
tey
The y-coordinate of the entity you’re looking at
A number, (null if none)
beta.2
tez
The z-coordinate of the entity you’re looking at
A number, (null if none)
beta.2
te_distance
The distance to the entity you’re looking at
A number, (null if none)
beta.2
region_x
The x region
A number
beta.2
region_z
The z region
A number
beta.2
rel_region_x
The relative x-region coordinate
A number
beta.2
rel_region_z
The relative z-region coordinate
A number
beta.2
rel_chunk_x
The relative x-coordinate of the chunk
A number
beta.2
rel_chunk_y
The relative y-coordinate of the chunk
A number
beta.2
rel_chunk_z
The relative z-coordinate of the chunk
A number
beta.2
chunk_x
The x-coordinate of the chunk
A number
beta.1
chunk_y
The y-coordinate of the chunk
A number
beta.2
chunk_z
The z-coordinate of the chunk
A number
beta.1
facing
north | south | east | west
A string
beta.1
facing_sign
is “+” or “-”
A string
beta.1
facing_short
N | S | E | W
A string
beta.1
yaw
Your current yaw
A number
beta.1
pitch
Your current pitch
A number
beta.1
velocity_x
Your current velocity in x. Blocks/Second.
A number
beta.3
velocity_y
Your current velocity in y. Blocks/Second.
A number
beta.3
velocity_z
Your current velocity in z. Blocks/Second.
A number
beta.3
velocity_xz
Your current velocity in x and z. Blocks/Second.
A number
beta.3
velocity_xyz
Your current velocity in x, y and z. Blocks/Second
A number
beta.3
sprinting
If the player is sprinting
A boolean
beta.2
sneaking
If the player is sneaking
A boolean
beta.2
swimming
If the player is swimming
A boolean
beta.2
flying
If the player is flying
A boolean
beta.2
on_ground
If the player is on the ground
A boolean
beta.2
biome
The current biome
A string
beta.1
dimension
The current dimension, “minecraft:overworld”
A string
beta.2
overworld
If the player is in the overworld
A boolean
beta.2
nether
If the player is in the nether
A boolean
beta.2
the_end
If the player is in the end
A boolean
beta.2
raining
If it's raining
A boolean
beta.2
thundering
If it's thundering
A boolean
beta.2
snowing
If it's snowing
A boolean
beta.2
singleplayer
If you're in singleplayer
A boolean
beta.2
multiplayer
If you're in multiplayer
A boolean
beta.2
in_powered_snow
If you're inside powered snow.
A boolean
beta.1
entities
How many entities are loaded
A number
beta.1
RMD IN:
beta.3
on_fire
If you're on fire
A boolean
beta.1
online_time
How many ticks you've been online for
A number
beta.1
player_height
How tall you are, in blocks.
A number
beta.1
fall_distance
How far you have to fall, not while flying.
A number
beta.1
sky_light
The current sky light
A number
beta.1
block_light
The current block light
A number
beta.1
key_pressed
For example, setting the key to “82” would check if the key “R” is pressed.
A boolean
--KEY=<CODE>
beta.2
rendered_chunks
How many chunks are rendered
A number
beta.3
loaded_chunks
How many chunks are loaded
A number
beta.3
chunk_culling_enabled
If chunk culling is enabled
A boolean
beta.3
render_distance
Your render distance
A number
beta.3
queued_tasks
How many queued tasks there are (chunk builder)
A number
beta.3
upload_queue
How many chunks there are left to upload
A number
beta.3
buffer_count
The chunk builder’s buffer count
A number
beta.3
loaded_entities
How many entities are loaded
A number
beta.3
simulation_distance
Your simulation distance
A number
beta.3
forced_loaded_chunks
How many force loaded chunks there are
A number
beta.3
light
The light on the block you’re standing on
A number
beta.3
java_version
What java version you’re using
A number
beta.3
java_bit
What java bit you’re using, 64 or 32 (Removed in 1.20.5+ versions)
A number
beta.3
memory_used_percent
How many percent of the memory is being used
A number
beta.3
memory_used
How many MiB of memory are being used
A number
beta.3
max_memory
How many MiB of memory are there in total
A number
beta.3
allocated_memory_percent
How many percent of the memory is allocated
A number
beta.3
memory_allocated
How many MiB of the memory is allocated
A number
beta.3
cpu_name
The name of your CPU
A string
beta.3
display_width
The width of your display
A number
beta.3
display_height
The height of your display
A number
beta.3
display_vendor
The vendor of your display
A string
beta.3
gpu_name
The name of your GPU
A string
beta.3
gpu_version
The version of your GPU
A string
beta.3
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