AdaptiveHUD
AdaptiveHUD
AdaptiveHUD
  • Getting started
    • Basics
    • Variables
    • Conditions
    • Math
    • Positioning Elements
  • Docs
    • Variables
    • Flags
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  1. Docs

Variables

This is a list of all available variables in version 1 of AdaptiveHUD.

display_name

Your name

A string

beta.5

fps

How many frames per second you have

A number

beta.1

mfps

How many milliseconds each frame is

A number

beta.1

tps

How many ticks per second you have

A number

beta.1

mtps

How many milliseconds each tick is

A number

beta.1

game_version

Most likely “Fabric”

A string

beta.1

client_mod_name

Most likely “fabric”

A string

beta.1

client_version_type

Most likely “Fabric”

A string

beta.1

vsync

If you have vsync enabled

A boolean

beta.1

max_fps

Your max framerate

A number / “unlimited”

beta.1

graphics_quality

The graphics quality

A string

beta.1

clouds

The cloud quality

A string

beta.1

biome_blend

The biome blend

A number

beta.1

gpu

Your GPU usage, in percent

A number

beta.1

rx

Avarage packets received

A number

beta.1

tx

Avarage packets sent

A number

beta.1

server_ip

The IP of the server your playing on

A string

beta.1

ping

Your latency to the server (same as displayed at tab)

A number

beta.1

player_name

Your player name

A string

beta.1

player_uuid

Your player uuid

A string

beta.1

version

What minecraft version you're on, like 1.21

A string

beta.1

chat_open

If the chat is open or not

A boolean

beta.1

screen_open

If a screen is open

A boolean

beta.1

screen_name

The name of the current screen

A string, if none, “null”

beta.1

gamemode

adventure | survival | creative | spectator

A string

beta.1

survival

If you're in survival

A boolean

beta.1

creative

If you're in creative

A boolean

beta.1

adventure

If you're in adventure

A boolean

beta.1

spectator

If you're in spectator

A boolean

beta.1

moon_phase

The current moon phase

A number

beta.3

mods

How many mods are loaded, this includes libraries and such

A number

beta.3

x

Your x-coordinate

A number

beta.1

y

Your y-coordinate

A number

beta.1

z

Your z-coordinate

A number

beta.1

tbx

The target block’s x-coordinate (what you’re looking at)

A number, (null if none)

beta.2

tby

The target block’s y-coordinate (what you’re looking at)

A number, (null if none)

beta.2

tbz

The target block’s z-coordinate (what you’re looking at)

A number, (null if none)

beta.2

target_block

The name of the target block, eg “Grass Block”

A string, (null if none)

beta.2

target_block_id

The ID of the target block, eg “minecraft:grass_block”

A string, (null if none)

beta.2

tb_distance

The distance to the target block

A number, (null if none)

beta.2

tfx

The target fluid’s x-coordinate (what you’re looking at)

A number, (null if none)

beta.2

tfy

The target fluid’s y-coordinate (what you’re looking at)

A number, (null if none)

beta.2

tfz

The target fluid’s z-coordinate (what you’re looking at)

A number, (null if none)

beta.2

target_fluid

The name of the target fluid, eg “Water”

A string, (null if none)

beta.2

target_fluid_id

The ID of the target fluid, eg “minecraft:water”

A string, (null if none)

beta.2

tf_distance

The distance to the target fluid

A number, (null if none)

beta.2

target_entity

What type of entity you’re looking at, “Pig”, “Player

A string, (null if none)

beta.2

target_entity_id

The ID of the entity you’re looking at, “minecraft:sheep”

A string, (null if none)

beta.2

ten

The name of the entity, eg “Fy17”, “Dinnerbone”

A string, (null if none)

beta.2

teu

The UUID of the entity

A string, (null if none)

beta.2

tex

The x-coordinate of the entity you’re looking at

A number, (null if none)

beta.2

tey

The y-coordinate of the entity you’re looking at

A number, (null if none)

beta.2

tez

The z-coordinate of the entity you’re looking at

A number, (null if none)

beta.2

te_distance

The distance to the entity you’re looking at

A number, (null if none)

beta.2

region_x

The x region

A number

beta.2

region_z

The z region

A number

beta.2

rel_region_x

The relative x-region coordinate

A number

beta.2

rel_region_z

The relative z-region coordinate

A number

beta.2

rel_chunk_x

The relative x-coordinate of the chunk

A number

beta.2

rel_chunk_y

The relative y-coordinate of the chunk

A number

beta.2

rel_chunk_z

The relative z-coordinate of the chunk

A number

beta.2

chunk_x

The x-coordinate of the chunk

A number

beta.1

chunk_y

The y-coordinate of the chunk

A number

beta.2

chunk_z

The z-coordinate of the chunk

A number

beta.1

facing

north | south | east | west

A string

beta.1

facing_sign

is “+” or “-”

A string

beta.1

facing_short

N | S | E | W

A string

beta.1

yaw

Your current yaw

A number

beta.1

pitch

Your current pitch

A number

beta.1

velocity_x

Your current velocity in x. Blocks/Second.

A number

beta.3

velocity_y

Your current velocity in y. Blocks/Second.

A number

beta.3

velocity_z

Your current velocity in z. Blocks/Second.

A number

beta.3

velocity_xz

Your current velocity in x and z. Blocks/Second.

A number

beta.3

velocity_xyz

Your current velocity in x, y and z. Blocks/Second

A number

beta.3

sprinting

If the player is sprinting

A boolean

beta.2

sneaking

If the player is sneaking

A boolean

beta.2

swimming

If the player is swimming

A boolean

beta.2

flying

If the player is flying

A boolean

beta.2

on_ground

If the player is on the ground

A boolean

beta.2

biome

The current biome

A string

beta.1

dimension

The current dimension, “minecraft:overworld”

A string

beta.2

overworld

If the player is in the overworld

A boolean

beta.2

nether

If the player is in the nether

A boolean

beta.2

the_end

If the player is in the end

A boolean

beta.2

raining

If it's raining

A boolean

beta.2

thundering

If it's thundering

A boolean

beta.2

snowing

If it's snowing

A boolean

beta.2

singleplayer

If you're in singleplayer

A boolean

beta.2

multiplayer

If you're in multiplayer

A boolean

beta.2

in_powered_snow

If you're inside powered snow.

A boolean

beta.1

entities

How many entities are loaded

A number

beta.1

RMD IN:

beta.3

on_fire

If you're on fire

A boolean

beta.1

online_time

How many ticks you've been online for

A number

beta.1

player_height

How tall you are, in blocks.

A number

beta.1

fall_distance

How far you have to fall, not while flying.

A number

beta.1

sky_light

The current sky light

A number

beta.1

block_light

The current block light

A number

beta.1

key_pressed

For example, setting the key to “82” would check if the key “R” is pressed.

A boolean

--KEY=<CODE>

beta.2

rendered_chunks

How many chunks are rendered

A number

beta.3

loaded_chunks

How many chunks are loaded

A number

beta.3

chunk_culling_enabled

If chunk culling is enabled

A boolean

beta.3

render_distance

Your render distance

A number

beta.3

queued_tasks

How many queued tasks there are (chunk builder)

A number

beta.3

upload_queue

How many chunks there are left to upload

A number

beta.3

buffer_count

The chunk builder’s buffer count

A number

beta.3

loaded_entities

How many entities are loaded

A number

beta.3

simulation_distance

Your simulation distance

A number

beta.3

forced_loaded_chunks

How many force loaded chunks there are

A number

beta.3

light

The light on the block you’re standing on

A number

beta.3

java_version

What java version you’re using

A number

beta.3

java_bit

What java bit you’re using, 64 or 32 (Removed in 1.20.5+ versions)

A number

beta.3

memory_used_percent

How many percent of the memory is being used

A number

beta.3

memory_used

How many MiB of memory are being used

A number

beta.3

max_memory

How many MiB of memory are there in total

A number

beta.3

allocated_memory_percent

How many percent of the memory is allocated

A number

beta.3

memory_allocated

How many MiB of the memory is allocated

A number

beta.3

cpu_name

The name of your CPU

A string

beta.3

display_width

The width of your display

A number

beta.3

display_height

The height of your display

A number

beta.3

display_vendor

The vendor of your display

A string

beta.3

gpu_name

The name of your GPU

A string

beta.3

gpu_version

The version of your GPU

A string

beta.3

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Last updated 8 months ago

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If a specific key is pressed. You can find all scancodes .

here
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